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<div class=Section1>

<h4>Version 2.1 - 10/12/06</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1;tab-stops:list .5in'>Added an option to disallow <span
     class=SpellE>Evos</span> from attacking players </li>
</ul>

<h4>Version 2.0 - 9/4/06</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1;tab-stops:list .5in'>Made the system compatible
     with <span class=SpellE>RunUO</span> 2.0</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1;tab-stops:list .5in'>Fixed a couple of warnings</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1;tab-stops:list .5in'>Made <span class=SpellE>EvoStages</span>
     zero based in the example Specs to avoid confusion</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1;tab-stops:list .5in'>Removed a couple of
     workarounds for 1.x C# compiler bugs</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1;tab-stops:list .5in'><span class=SpellE>Mercs</span>
     must now be near a shrine to tithe</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1;tab-stops:list .5in'><span class=SpellE>Evos</span>
     can now be made to spawn with random hues</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo1;tab-stops:list .5in'>Removed the shrink system and
     made it a stand alone package.</li>
</ul>

<h4>Version 1.15 - 2/21/06</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l6 level1 lfo2;tab-stops:list .5in'>Fixed a bug introduced in
     1.12 that resulted in <span class=SpellE>Evos</span> gaining a stage when
     trained after a server restart.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l6 level1 lfo2;tab-stops:list .5in'>Added a modified <span
     class=SpellE>BallOfSummoning</span> that works well with shrunken pets.
     Delete's the statuette when summoning a shrunken pet. Allows a shrunken
     pet statuette to be targeted as a link target. Each pet must be <span
     class=SpellE>unshrunk</span> and then re-shrunken one time before the ball
     will work properly.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l6 level1 lfo2;tab-stops:list .5in'>The stage at which crafted
     and artifact items are <span class=SpellE>equipable</span> are now
     configurable in the Mercenary Spec.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l6 level1 lfo2;tab-stops:list .5in'>The Servant and Avenger
     titles are now configurable in the Mercenary Spec.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l6 level1 lfo2;tab-stops:list .5in'>A handy new command [<span
     class=SpellE>Findmobs</span> has been added to the utilities allowing staff
     to easily find mobiles by name or type. Gump buttons allow the mobs to be
     summoned or visited quickly without all the steps required using the stock
     admin interface.</li>
</ul>

<h4>Version 1.14 - 2/4/06</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l4 level1 lfo3;tab-stops:list .5in'>Mercenary got a code
     reduction by relying on a utility method to check for artifact item equip
     attempts.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l4 level1 lfo3;tab-stops:list .5in'>Changed checking of pack
     animal types to be consistent with other <span class=SpellE>Xanthos</span>
     systems; based on fully qualified class name rather than short class name
     as string.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l4 level1 lfo3;tab-stops:list .5in'><span class=SpellE>ConfigParser</span>
     no longer halts shard start-up when a bad value is found in the xml file.
     Instead it displays the error on the console, leaving the default value
     untouched.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l4 level1 lfo3;tab-stops:list .5in'>Added a <span class=SpellE>ConfigParser</span>
     option to halt the shard on bad values in the xml <span class=SpellE>config</span>
     file.</li>
</ul>

<h4>Version 1.13 - 1/25/06</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l2 level1 lfo4;tab-stops:list .5in'>Re-fixed the dead pet Auction
     exploit in a way that does not demand you have <span class=SpellE>Xanthos</span>
     shrink system. Any shrink system that implements the <span class=SpellE>IShrinkItem</span>
     interface will do. <span class=SpellE>Xanthos</span> shrink system does
     implement the <span class=SpellE>IShrinkItem</span> interface.</li>
</ul>

<h4>Version 1.12 - 1/14/06</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l7 level1 lfo5;tab-stops:list .5in'>A new Training Elemental Deed
     can be used by players to place a Training Elemental <span class=SpellE>Spawner</span>
     in a player's home.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l7 level1 lfo5;tab-stops:list .5in'>Mountable <span class=SpellE>Evos</span>
     that produce young prompt, on double click, as to whether the user wants
     to ride.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l7 level1 lfo5;tab-stops:list .5in'>A configuration option allows
     <span class=SpellE>Evos</span> to stop gaining off of training elementals
     at a specified stage.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l7 level1 lfo5;tab-stops:list .5in'>The Shrink System provides
     support to fix an auction system exploit. The auction system will no
     longer accept invalid shrunken pets.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l7 level1 lfo5;tab-stops:list .5in'>A number of <span
     class=SpellE>ShrinkSystem</span> parameters are available for
     configuration in the file <span class=SpellE>ShrinkConfig.xml</span>
     (place this in your <span class=SpellE>RunUO</span>\Data directory). This
     allows configuration parameters to be modified without code changes.</li>
</ul>

<h4>Version 1.11 - 12/18/05</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l11 level1 lfo6;tab-stops:list .5in'>Fixed a bug introduced in
     1.10 whereby <span class=SpellE>mercs</span> would not feed themselves and
     therefore not regain loyalty.</li>
</ul>

<h4>Version 1.10 - 12/17/05</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l10 level1 lfo7;tab-stops:list .5in'><span class=SpellE>BaseEvoSpec</span>
     now has a variable to set the chance for <span class=SpellE>Evos</span> to
     hatch as female. This is to limit egg production capability in the case of
     <span class=SpellE>breedable</span> <span class=SpellE>Evos</span> and
     thereby control the population.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l10 level1 lfo7;tab-stops:list .5in'>Added Guardian that are
     stronger than normal <span class=SpellE>Evos</span> and have a chance to
     drop eggs/deeds on death.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l10 level1 lfo7;tab-stops:list .5in'>Fixed a problem with <span
     class=SpellE>Evos</span> not always eating and becoming grumpy and <span
     class=SpellE>unbonded</span>.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l10 level1 lfo7;tab-stops:list .5in'>Added a command to get the <span
     class=SpellE>Evo</span> system version from a <span class=SpellE>merc</span>.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l10 level1 lfo7;tab-stops:list .5in'>Took out code that never
     really worked to change the title of <span class=SpellE>mercs</span> who
     change masters.</li>
</ul>

<h4>Version 1.9 - 11/25/05</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l5 level1 lfo8;tab-stops:list .5in'><span class=SpellE>Evo</span>
     specific props are modifiable only to <span class=SpellE>admins</span> now</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l5 level1 lfo8;tab-stops:list .5in'><span class=SpellE>Evos</span>
     now have configurable max resists (defaulted to 90)</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l5 level1 lfo8;tab-stops:list .5in'><span class=SpellE>Allgined</span>
     <span class=SpellE>BaseEvoMount</span> with the recent Version <span
     class=SpellE>BaseEvo</span></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l5 level1 lfo8;tab-stops:list .5in'>A <span class=SpellE>config</span>
     option allows training ells to be set to not move when spawned</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l5 level1 lfo8;tab-stops:list .5in'><span class=SpellE>Mercs</span>
     cannot use bows - they are melee AI and they were not using the arrow
     (will be addressed in a future release).</li>
</ul>

<h4>Version 1.8 - 11/12/05</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l3 level1 lfo9;tab-stops:list .5in'>Made some grammatical Version
     user interaction strings.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l3 level1 lfo9;tab-stops:list .5in'>Dropping food on the <span
     class=SpellE>merc</span> will no longer feed it like other pets. Instead
     the food will go to its pack and it will eat at will.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l3 level1 lfo9;tab-stops:list .5in'>Renamed <span class=SpellE>MercSpec.cs</span>
     to <span class=SpellE>UberMercSpec.cs</span>, and made the values in <span
     class=SpellE>MercSpec.cs</span> more in line with OSI style shards.
     Resists and virtual armor have been lowered substantially. Damage has been
     reduced slightly.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l3 level1 lfo9;tab-stops:list .5in'>Fixed a bug that allowed <span
     class=SpellE>mercs</span> to respond to all commands while dead.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l3 level1 lfo9;tab-stops:list .5in'>Made the speech handling code
     more efficient.</li>
</ul>

<h4>Version 1.7 - 8/16/05</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l15 level1 lfo10;tab-stops:list .5in'>Fixed an exploit whereby
     players could bypass the restrictions on crafted items and artifacts on
     the <span class=SpellE>mercs</span></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l15 level1 lfo10;tab-stops:list .5in'>Removed the <span
     class=SpellE>depencies</span> on the <span class=SpellE>Evo</span> System
     shrink to allow for <span class=SpellE>flexibilty</span></li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l15 level1 lfo10;tab-stops:list .5in'>Tithing points are
     displayed when using the tithe command</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l15 level1 lfo10;tab-stops:list .5in'><span class=SpellE>Mercs</span>
     now heal reliably if they have bandages</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l15 level1 lfo10;tab-stops:list .5in'><span class=SpellE>Mercs</span>
     now eat reliably if they have food</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l15 level1 lfo10;tab-stops:list .5in'><span class=SpellE>Mercs</span>
     can now grab gold in town and it <span class=GramE>will</span> not <span
     class=SpellE>dissappear</span>.</li>
</ul>

<h4>Version 1.6 - 6/7/05</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l14 level1 lfo11;tab-stops:list .5in'>Code placed in the Training
     Elemental checks that the combatant still exists before reflecting damage
     back to it.</li>
</ul>

<h4>Version 1.5 - 6/1/05</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l8 level1 lfo12;tab-stops:list .5in'>Pets lose their bonded
     status when <span class=SpellE>unshrunk</span> by someone who is not the
     control master before unshrinking.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l8 level1 lfo12;tab-stops:list .5in'>When Mercenaries bond, their
     title will change to reflect <span class=SpellE>thier</span> new master,
     if they are Servant or above.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l8 level1 lfo12;tab-stops:list .5in'>Mercenaries now have new
     commands: grab, loot, attack, tithe and list. Grab picks up loot on the
     ground as long as it will not flag the mercenary gray. Loot picks up loot
     on the ground and in corpses regardless of flagging. Attack causes the
     mercenary to consecrate weapon (if they have tithing points and the
     chivalry skill), or use a special move. Tithe causes the mercenary to
     tithe all the gold in its pack. List causes the mercenary to list the
     contents of its pack.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l8 level1 lfo12;tab-stops:list .5in'>Another bug was fixed
     involving equipping of multiple items on the same layer when the mercenary
     was instructed to dress.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l8 level1 lfo12;tab-stops:list .5in'>Mercenaries with the healing
     skill will now heal <span class=SpellE>themsleves</span> provided they
     have <span class=SpellE>bandaids</span> in their pack.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l8 level1 lfo12;tab-stops:list .5in'>Mercenaries will eat when
     hungry provide <span class=SpellE>dthey</span> have food in their pack.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l8 level1 lfo12;tab-stops:list .5in'>Mercenaries now have an
     additional stage at 15M experience points.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l8 level1 lfo12;tab-stops:list .5in'>Removed some of the skills
     on the <span class=SpellE>Hiryu</span> but bumped up its stats.</li>
</ul>

<h4>Version 1.4 - 5/30/05</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l12 level1 lfo13;tab-stops:list .5in'>Changed the <span
     class=SpellE>merc</span> to require no taming skills to control.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l12 level1 lfo13;tab-stops:list .5in'>Made the default for the
     pet leash to be infinite uses.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l12 level1 lfo13;tab-stops:list .5in'>Fixed a bug where uses
     would go negative on the pet leash.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l12 level1 lfo13;tab-stops:list .5in'>Defaulted to always happy
     for all <span class=SpellE>Evos</span>.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l12 level1 lfo13;tab-stops:list .5in'>Fixed the EP command for
     the <span class=SpellE>Hiryu</span>.</li>
</ul>

<h4>Version 1.3 - 5/26/05</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l13 level1 lfo14;tab-stops:list .5in'>Fixed a bug with followers
     not always updating when an <span class=SpellE>Evo</span> evolves. Now
     when the <span class=SpellE>followersMax</span> is exceeded the <span
     class=SpellE>evo</span> will begin to randomly lose loyalty. A message is
     seen by the control master as well. Also the <span class=SpellE>Evo</span>
     emotes alerting others to a potential problem. Once the loyalty reaches
     confused, the <span class=SpellE>Evo</span> is subject to release when the
     server does its loyalty sweep; this may happen anywhere from a few seconds
     to a maximum of one hour after loyalty reaches confused.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l13 level1 lfo14;tab-stops:list .5in'>Fixed a bug where any kind
     of dust could be used by any <span class=SpellE>Evo</span>. A new abstract
     method was added to <span class=SpellE>BaseEvo</span> to and is used to
     query the Type of dust that <span class=SpellE>shoud</span> be accepted by
     the creature.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l13 level1 lfo14;tab-stops:list .5in'>Fixed a bug where multiple
     weapons <span class=SpellE>coudl</span> be equipped. I believe all cases
     are covered now.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l13 level1 lfo14;tab-stops:list .5in'><span class=SpellE>Evo</span>
     Mercenaries can now equip jewelry (rings, earrings and bracelets).</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l13 level1 lfo14;tab-stops:list .5in'>Added a chance for the
     Hooded Shroud to the special items pack.</li>
</ul>

<h4>Version 1.2 - 5/22/05</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l1 level1 lfo15;tab-stops:list .5in'>Fixed a typo in a user
     string in the <span class=SpellE>shink</span> item</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l1 level1 lfo15;tab-stops:list .5in'>Updated the version in all
     headers</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l1 level1 lfo15;tab-stops:list .5in'>Added this change log.</li>
</ul>

<h4>Version 1.1 - 5/21/05</h4>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l9 level1 lfo16;tab-stops:list .5in'>Some changes were made to
     the <span class=SpellE>BaseEvo</span> interfaces and the <span
     class=SpellE>EvoSpec/EvoStages</span>. A couple new <span class=SpellE>absract</span>
     methods were added as well as a few new Attributes. It should not be a lot
     of work to install this but I recommend <span class=SpellE>diffing</span>
     the changes to be safe.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l9 level1 lfo16;tab-stops:list .5in'>Added Mercenary and
     Mercenary Deed</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l9 level1 lfo16;tab-stops:list .5in'><span class=SpellE>Evos</span>
     can be marked as tamable in the <span class=SpellE>EvoSpec</span>, with
     control for skill required to hatch as well as skill required to tame at
     each level</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l9 level1 lfo16;tab-stops:list .5in'>A user configurable variable
     switches between <span class=SpellE>Evos</span> always being happy as long
     as the owner is <span class=GramE>near,</span> or the more realistic
     loyalty decay without feeding.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l9 level1 lfo16;tab-stops:list .5in'>Moved setting of the skill
     values into the <span class=SpellE>EvoSpec</span>, changes are not allowed
     in the stages since players should have to work the pet skills up from the
     start.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l9 level1 lfo16;tab-stops:list .5in'><span class=SpellE>ShrinkConfig</span>
     has a new option to choose blessed or regular loot type for the Pet Leash</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l9 level1 lfo16;tab-stops:list .5in'>Two new attributes have been
     added for control over where the Exp Points are accumulated (<span
     class=SpellE>OnDamage</span> vs. <span class=SpellE>OnMelee</span>)</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l9 level1 lfo16;tab-stops:list .5in'>Cleaned up those messy
     constructors</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l9 level1 lfo16;tab-stops:list .5in'>Fixed a bug where some <span
     class=SpellE>Evos</span> skills would not gain beyond the original
     setting.</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l9 level1 lfo16;tab-stops:list .5in'>Pregnancy timer priority was
     lowered to be kinder to the servers</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l9 level1 lfo16;tab-stops:list .5in'>Added weapon skills to the
     properties on shrunken pets.</li>
</ul>

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